Screens

The player fires the rifle down a long hall. The muzzle is lit up. A mark over the enemy ahead shows a headshot. The list in the corner shows who shot whom.
The player walks down a foggy road with a handgun out. A pickup stands on the road, and a watchtower and a shed fade into the mist behind it.
A team in blue camo pushes down a hall along a wall, guns up. Fallen players lie further ahead between the boards.
A masked player leans out from a pillar in a warm lit corridor. Smoke has blackened the wall and fallen players lie on the floor.
The player has just thrown a grenade down a hall. The hand is still out, the grenade is in the air and an enemy waits by the sandbags.
A player kneels with a rifle in a bright hall while two teammates run ahead toward the boards.
The player aims the handgun down a hall next to a teammate who is firing. The front sight is in the middle of the screen.
The player fires the rifle in a bright hall. Enemies take cover behind boards and crates further down. The gun name and ammo sit in the corner.
A grenade has just gone off in a hall. Smoke and dust hang in the air. A player in camouflage runs out of it with a handgun.
A player kneels on open grass and aims a handgun. A tree and a small building stand behind, in the haze.
A player waits at the corner of a bullet marked house with a handgun out. Somebody else is running across the grass in the distance, past a watchtower.
The player fires the rifle outdoors. Enemies are on the road ahead, the muzzle is lit up and the hit mark has opened around the crosshair.
A long hall. Lights run along the ceiling from end to end, and there are crates, barrels and target boards along the walls. The rifle is held at the hip.
The start of a match. The mode and the winning score sit across the middle of the screen. Enemies stand behind the low walls.
The player aims along the top of the rifle. The front post sits in the middle of the ring at the back.
The player fires down a side corridor. The list in the top corner shows who shot whom, and the crosshair is marking a hit.
The scoreboard opened in the middle of a match. It lists everybody playing with how many kills and deaths each one has.
The player fires the handgun in a hall. The muzzle is lit up, an empty case is in the air, and the ammo count is in the corner.